Don’t ask the #agent to do the task yet #ai #agenticengineering #loopengineering #claude

Agentic Engineering · 2026-08-25

This video proposes a loop engineering approach to building AI agents without starting from scratch. Instead of asking an agent to complete a task directly, you prompt it to design the workflow first, including defining 'done,' mapping steps (input, planning, acting, verification), and handling failures (retries, escalations, human approval, stopping conditions). This method also forces the definition of retry and token budget limits, preventing resource exhaustion. Finally, the agent generates 5 eval cases and identifies the biggest bottleneck for initial automation, allowing for iterative refinement of a reusable loop.

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The speaker introduces a practical method for engaging with AI agents, which he terms loop engineering, designed to avoid building complex agent systems from the ground up. This approach is particularly useful for tasks that are performed repeatedly.

The core idea is to invert the traditional agent interaction model. Instead of simply instructing the agent to perform a task, you first ask it to design the underlying operational loop for that task. This involves several critical steps that define the agent's behavior and constraints:

1. Define 'Done': The first step is to explicitly prompt the agent to define what 'done' means for the given task. This ensures clarity on the ultimate objective and success criteria.

2. Map the Workflow: The agent is then instructed to map out the entire workflow, from input to planning, to acting, and finally to verification. This detailed mapping forces the agent to consider all stages of the task execution.

3. Handle Failures and Branches: A crucial aspect of robust agent design is defining how failures are handled. The prompt explicitly asks the agent to design branches for various scenarios: when to retry a step, when to escalate the issue (e.g., to a human operator), when a human needs to approve an action, and when the entire process should stop.

4. Define Constraints: To prevent inefficient or runaway agent behavior, the approach emphasizes defining retry limits and token budget limits. This is critical because, without such constraints, an agent's loop could endlessly consume resources in a futile attempt to complete a task or recover from an error.

5. Pre-Automation Evaluation: Before any actual automation is implemented, the agent is tasked with creating five evaluation cases (eval cases). For each of these cases, it must identify the single biggest bottleneck that is most worthwhile to automate first. This step provides a prioritized, data-driven approach to phased automation, rather than attempting to automate everything at once.

6. Iterative Refinement: Only after the human user approves the designed workflow graph (including all steps, branches, and constraints) does the process proceed to execution. The agent then runs one test case, and the user observes what failed. This feedback loop allows for the iterative improvement of the agent's loop design based on real-world outcomes.

This method essentially leverages the agent's generative capabilities to help design its own operational structure and evaluate its potential performance. By using the agent itself to design, test, and gradually harden a reusable loop, developers can avoid the daunting task of architecting a perfect agent system from scratch. The speaker promises to share the full prompt in the comments for users to experiment with on their existing repetitive tasks.

This is the best way to choose an AI model

Nate B Jones · 2026-08-25

This video emphasizes a crucial paradigm shift for those seeking the "best model" for tasks, particularly in fields like AI or data science. Instead of immediately looking at available models, the speaker advises starting by analyzing one's best work and the underlying thought processes that led to it. The core idea is to understand your successful problem-solving loop first, and then, only after that introspective analysis, select a model that specifically accelerates that proven loop to achieve better outcomes.

#tokenmaxxing era is ending #ai #agenticengineering #token #productivity

Agentic Engineering · 2026-08-25

This video argues that the current trend of "token maxing" in AI, where more tokens are equated to more productivity, is a dangerous metric and an outdated approach. The speaker, referencing Andrew Ng, emphasizes that token consumption is an input, not an outcome, and that true productivity should be measured by the amount of useful work achieved for the tokens, time, and human attention spent. He suggests that the future of AI agentic engineering will focus on optimizing for fewer tokens to achieve better results, highlighting architectural flexibility and focusing on business outcomes.

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The speaker begins by stating that the 'token maxing' era is ending and that this is a significant shift beyond just the cost of tokens. He explains token maxing as the idea that if AI is useful, then more tokens must mean more productivity. This translates to strategies like running more agents, providing them with more context, letting them work longer, and consequently, burning more tokens.

While acknowledging there's some truth to this — as models and agent harnesses improve, they can productively use more compute to do more work — the speaker, aligning with Andrew Ng's perspective, emphasizes that we eventually hit diminishing returns. He argues that token usage isn't necessarily the primary constraint anymore.

Instead, the true bottlenecks might lie elsewhere: human review, unclear requirements, access to systems, organizational processes, or even the agent performing work that nobody actually needs. This is where token maxing becomes a dangerous metric.

He stresses that token consumption is an input, not an outcome. To illustrate this, he draws an analogy: measuring engineering productivity by how much cloud compute a team consumes is absurd; more compute doesn't automatically mean better results. Similarly, for agentic engineering, the metric needs to move in the opposite direction.

The critical question becomes: How much useful work are we getting for the tokens, dollars, time, and human attention we are spending? The goal should be to achieve more with less. The speaker advocates for:

Instrumenting your agent to accurately understand the cost of various workflows. Maintaining enough architectural flexibility to easily change models and providers. * Absolutely using more tokens when they demonstrably produce better results and business outcomes.

He concludes with a crucial distinction: don't confuse burning more fuel with actually getting somewhere. This distinction will become increasingly important as AI agents become capable of consuming enormous amounts of compute on our behalf.

Why Mythos Was Deemed Too Dangerous to Release - Ryan Greenblatt

Dwarkesh Patel · 2026-08-24

This video discusses the dual-use nature of artificial intelligence, where capabilities designed for beneficial purposes can also be exploited for harmful ones. The speaker, Dwarkesh, highlights the challenge of separating legitimate from harmful AI uses and argues against holding AI companies liable for crimes committed by their models, advocating for end-user liability instead. He emphasizes the need to limit broad democratic access to advanced AI capabilities to mitigate potential misuse, proposing a 'constitutional' approach to AI development.

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The discussion revolves around the dual-use nature of intelligence in AI systems. Dwarkesh, the first speaker, argues that if we want to prevent AIs from being used for pro-social or beneficial activities that we deem undesirable, then we must limit broad democratic access to many AI capabilities. He illustrates this with the example of a past incident where Amazon researchers reportedly banned a language model called 'Fable' because when they provided it with vulnerable code, it was able to identify vulnerabilities. While this is a legitimate use for patching one's own code, it also presents a dual-use case where the same capability could be used to hack into someone else's system. Dwarkesh points out that there's no clean way to separate legitimate from potentially harmful AI uses.

He further contends that if we were to adopt a principle where AI could never assist, even partially, with a cybercrime, then ordinary users would be denied access to the most intelligent models. Dwarkesh expresses concern about a future where individuals are disempowered due to restricted access to advanced AI, emphasizing the importance of leading intelligence in understanding the world.

Dwarkesh then shifts to the concept of liability for AI companies. He argues that if we were to adopt a 'constitution' that he believes AI companies should adhere to, it would not make sense to hold them liable for crimes committed by AI models. Instead, he suggests that the end-user should be held liable. This aligns with his belief that the model should generally execute the user's wishes, within certain guardrails. He argues that this approach avoids penalizing AI developers for legitimate use cases that could accidentally intersect with malicious intent, preferring this equilibrium over one where general law (like tort law) attempts to draw fine distinctions between legitimate and illegitimate uses, potentially intercepting with numerous beneficial applications.

The second speaker, a senior software engineer, acknowledges the importance of Dwarkesh's arguments for an AI 'constitution' but believes the overall choice of how to regulate AI is more complex than initially perceived. He introduces the idea of a spectrum of AI behavior. On one end, there's an AI that acts as a perfect fiduciary, pursuing user interests perfectly but potentially subject to various guardrails or safeguards, meaning it either refuses to do certain things or is blocked by classifiers. On the other end, he compares AI to a human contractor, who generally tries to do their job, is broadly ethical, tries to avoid 'f***ed up' things, and wouldn't want to be an accomplice to crimes. Such a contractor might blow the whistle or refuse certain tasks. This human element acts as a 'sand in the gears' to prevent malicious actions.

The engineer expresses a deep concern that if all labor in a society were performed by AIs operating at the 'perfect fiduciary' end of the spectrum (i.e., doing whatever they are told without moral or ethical filters), society might not be robust enough to handle the consequences. He uses the example of a government executive having access to such AI systems. If these systems simply 'do whatever' the executive commands, the traditional checks and balances provided by human conscience, whistleblowing, or refusal to comply would be lost. There are many actions that, while not strictly illegal, are villainous, illegitimate, or obviously bad from a normal perspective. If an AI simply executes these, society could be in trouble. He concludes that if these proposed 'guardrails' or 'constitutions' were to impede the most powerful actors (governments or large corporations), they would simply be 'steamrolled'. Therefore, such constitutional constraints would likely only affect the everyday man, rather than effectively governing powerful entities, thus failing to address the core problem of AI misuse by those with the most power.

Generative Video at the Speed of Light — Keegan McCallum, uRun

AI Engineer · 2026-08-18

This video, presented at the AI Engineer World's Fair, discusses the rapid advancements in generative video models, highlighting the significant improvements in quality, efficiency, and long-horizon generation since 2023. The speaker introduces 'Helios,' a distilled 14B model that achieves last year's state-of-the-art quality at nearly real-time speeds (19.5 FPS) on a single NVIDIA H100 GPU, a 100x cost reduction. The presentation emphasizes a shift from simply improving video quality to enabling real-time, interactive generative media, paving the way for applications like generative cameras, interactive avatars, and customizable virtual worlds.

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The presentation begins by showcasing the dramatic improvement in generative video quality over just a few years. In 2023, examples of Will Smith eating spaghetti were 'nightmare fuel' and clearly artificial. By 2024, models like Sora (estimated) showed progress but still retained an 'AI feel.' The 2025 iteration (Sora 2) continued this trend, but the real breakthrough, according to the speaker, came in 2026 with Seedance 2.0, which produced photorealistic video of Will Smith eating spaghetti. This rapid advancement in quality is a known frontier.

The speaker then pivots to a less-discussed but equally crucial axis of improvement: efficiency and long-horizon generation. He introduces Helios, a 14B video generation model that runs at 19.5 FPS on a single NVIDIA H100 GPU and supports minute-scale generation. Importantly, Helios achieves this without commonly used long video anti-drifting strategies or standard video acceleration techniques. The video demonstrates Helios generating continuous driving footage and other diverse scenes, showcasing its ability to produce faster than a human can consume.

Comparing Helios to previous models, the speaker presents a graph on 'The efficiency cliff.' This log-scale graph plots GPU-seconds per second of video (on one H100) against time. Full-model (offline) versions of Wan 2.1-14B and Wan 2.1-1.3B are shown to require 0.33 and 0.76 FPS respectively (implying significantly more GPU-seconds per second of video). Sora (est. 2024) is also positioned. In contrast, distilled streaming models like LTX-Video 2B, Self-Forcing 1.3B, LongLive 1.3B, and Helios 14B all operate near or above real-time (1 FPS), with Helios reaching 19.5 FPS. This indicates a massive leap in real-time generative capabilities at a significantly lower cost. The speaker illustrates this with an A/B test: two images generated from the same prompt, one from Wan 2.1-14B (0.33 FPS) and the other from Helios 14B (19.5 FPS), both on the same H100. The Helios output is arguably better in motion and generated at approximately 1/100th the cost.

This innovation is not limited to a single model. The speaker notes an 'explosion of innovation' with over 40 real-time, DiT-based, distilled video models released in the first half of 2026 alone, demonstrating widespread progress. This new wave of models enables various applications: world models that maintain consistency over long horizons with fine-grained camera and viewport control; avatar models (like the presented LiveAvatar, which performs lip-syncing to a microphone); and video-to-video models that can transform real-time camera feeds. The speaker uses the analogy of a 'magic mirror' where users can instantly see themselves in different outfits or with new hairstyles.

The implications for accessibility are also highlighted. Current AI interactions often rely heavily on text, which can be a barrier for some. Visual mediums offer a 'different way to reach everyone.' Furthermore, the concept of a 'generative camera' is introduced, shifting from a 'slot machine' approach (pull and pray) to a steerable, real-time generation process where users can control the output in under a second while it's being generated. This allows for piloting AI agents and achieving precise shots.

Building such applications requires robust infrastructure: GPUs worldwide for global audience reach, sophisticated placement and routing of models, WebRTC, ICE, and TURN for real-time streaming, and the ability to wire multiple models together in continuous streaming workflows, all synced every frame. The speaker then presents a simple React component code snippet (`<UrunVideo session={session} />`) as an example of how their platform, Urun.sh, simplifies this complexity. Behind the scenes, Urun uses a programmable Python runtime that allows engineers to easily build complex, asynchronously generating pipelines for avatars, video transformations, and other imaginative applications. The speaker concludes by emphasizing that while 'the models are here,' 'the frontier is serving them,' and Urun.sh is looking for design partners and hiring to push the boundaries of human-computer interaction in this new era of generative media.

Agentic Code Quality

Addy Osmani · 2026-08-08 · 9 min read

TLDR: When AI agents generate code at massive scale, human code review becomes a bottleneck that can't keep up — so quality assurance must shift into automated constraint systems (tests, linters, security scans, complexity metrics) that act as gatekeepers before any change reaches production. The key insight is that software quality in an agentic world isn't determined by how carefully you read the code, but by how rigorously and broadly you design the automated guardrails around the agent. Human attention should be reserved exclusively for the high-judgment calls that automated constraints can't make.

Don't tell AI what to do in 2026. Do this instead #AI #aiagents #Codex #Fable5 #automation

Nate B Jones · 2026-08-03

This video describes a novel approach to leveraging AI in the context of business problem-solving, particularly for the year 2026 and beyond. The speaker proposes moving beyond simply asking AI to pick a prompt or a tool, and instead, challenging it to identify and define the problem itself. By providing AI with comprehensive access to all relevant business data—local files, communication logs, and internal processes—the expectation is that AI will be able to autonomously pinpoint critical issues and subsequently offer both a problem definition and an automated solution.

Terminals Might Slow You Down Now

Theo - t3.gg · 2026-08-24

The speaker argues that traditional terminals are no longer suitable for modern software development workflows due to their lack of structured information and context. While historically offering low overhead, their text-based, linear nature makes it challenging to manage multiple concurrent tasks, track progress, and organize information efficiently, forcing developers to rely on mental models and external tools. The video advocates for a new approach that integrates structured information, state management, and better organization directly within the terminal environment to enhance developer productivity and reduce cognitive load.

llm-anthropic 0.27

Simon Willison · 2026-08-24 · 1 min read

The llm-anthropic 0.27 plugin update exists primarily to maintain compatibility with the anthropic Python SDK v1.0.0, which migrated its HTTP client from httpx to httpx2, mirroring a change OpenAI's SDK made two weeks prior. This matters because any project depending on both the LLM CLI tool and the Anthropic SDK will hit a dependency conflict without this update, and the migration was handled by feeding the SDK's own migration guide directly to Claude Code to generate the required PR.

Quoting Drew Breunig

Simon Willison · 2026-08-23 · 1 min read

The arrival of a significantly more capable but expensive AI model (Fable/Claude Mythos) is forcing engineering teams to actually think strategically about which tasks go to which model rather than relying on each new release to make optimization unnecessary. This matters because it signals the end of the "wait for the next model" shortcut — senior engineers now need to invest in proper context engineering, prompt architecture, and task routing to get cost-effective results.